Your team was lured here by the eccentric Dr. Hope, a brilliant but strange bioscientist with a reputation for stopping at nothing to develop his new, alarming gene therapies. It was whispered that he secretly used human subjects that had not agreed to be guinea pigs. Arriving at the conference, he invited you all to tour his lab.
As your team enters his bio lab, the door slams behind you. You and your colleagues have one hour to escape the lab before all of you are subject to the potentially deadly mist that will fill the room and alter your genes in ways we can only imagine!
4-8 players / 13 years old (+)
BEGINNER / FAMILY FRIENDLY
As career treasure hunters, you set your sights five years ago on the prize of all prizes, The Lost Treasure of Captain Lawrence. Rumored to be worth more than a billion in today’s dollars, it disappeared with the good pirate captain when he, his crew and his vessel were lost in a vicious storm at sea. Legend also has it that the treasure is protected by a curse, one which could be fatal.
From the scantest clues, you have found the wreckage. You are about to enter the only remaining intact cabin, the only place the treasure could be if it really exists. But beware: the curse makes it clear that once you enter, the door will seal behind you. You have only one hour to enter the cabin, locate the booty, and escape the cabin. Should you fail, Neptune himself will rise up and drag you forever into the endless depths of the ocean.
4-8 players / 8 years old (+)
Your partner in your private investigations business was brutally murdered last night, and word has reached you that you are the police department’s prime suspect. They have a theory that a business dispute was the motive. The victim had been your close friend since childhood. You obviously didn’t do it.
Your partner was killed near the Stamford office; police have sealed it until their CSIs crawl all over it. The office is crammed with clues, but time is working against you. They are due to arrive in exactly sixty minutes.
You have one hour to search the office and find evidence that will clear your good name. But if you’re still here when the cops arrive, all bets are off.
4-6 players / 8 years old (+)
First and foremost, we exist for the entertainment of our customers. Our commitment is to keep our puzzle rooms fresh, challenging and exciting. And, candidly, to do so at a profit. We like to eat.
Right behind our customers, without whom we would have no mission, is the local non-profit community. If customers form the heart of our business, high-quality non-profits doing vital work in the community will form our soul. We are utterly committed to do everything we can to provide a sustainable source of non-profit revenue, and to direct that revenue to predominately youth-serving causes in the area. We do not see this as "giving back." For us, it is simply a welcome responsibility.
Spring/Summer Hours:Monday - Closed
We recommend you limit or delay your ingestion of alcohol or other intoxicants until after you’ve played. For the most part, you want your full wits about you. Consumption on the premises is prohibited.
We reserve the right to unilaterally interrupt and/or end play and require the exit of anyone deemed to be a danger to himself or to others; if he/she is believed to be intoxicated; or if players are causing damage to the room.
Please arrive a full 15 minutes before your game time. You will need time to use the facilities, get introduced to the game you’ll be playing along with some house rules, and to get yourself into that Zen space that resolves all problems. Plus, if you’re late, it may cost you playing time. This policy is not meant to punish; it’s necessary because it takes time to restore the room to playing condition, and the next people deserve an on-time start. Don’t you wish your doctor had the same policy?
DeadLocked Escape Rooms
1000 Hope Street
Stamford, CT 06907